Welcome to this tutorial. I will cover the basics of mapping in RPG Maker.
First, open RPG Maker XP (if you don't have it, use this link
to download it)
Create or open your project with Ctrl+N / Ctrl+O.
On the left, there's the tileset. Your map is in the middle of the screen, it's empty but there's an S. That S is the starting point of your player. In the toolbar, you can see this :
These are the modes you'll use to create maps. The first icon represents the first layer, that you use to create the ground. Next to it, there's the second layer, where you can put trees and other stuff. You may ask "Why are there multiple layers ?". You have multiple layers for a reason. Let's take a practical example. If you put a tree on the 1st layer on some grass, which is on the 1st layer too, there will be a white background around your tree and the grass will disappear.
So, your transparency color will replace the grass.
Okay, let's get back on topic :
The third icon represents the third layer. It's the same system, but the objects on the 3rd layer overlaps the things you put on the second one. The last one is the event layer... But we'll see that later. I'm also going to explain something else : the autotiles. Look at this picture.
It looks great, right ? But if you look closely, you won't find the tiles I used for the path and the water. These are autotiles. You will find them at the top of your tileset :
These are autotiles. When you put an autotile next to another autotile of the same kind, they're put together.
Let me explain with pictures, it'll better.
You won't see this :
, but you get this instead :
I will explain how to create them later.
Okay, so, this is the end of this tutorial. Now you should know the basics.
Thanks for reading.